A roadmap for ALPHA 1.0.1 update
I've recently published my first game,iXterminate, as a submission to Pirate Software's 16th Game Jam.
You play as a robot who's tasked with eliminating rapidly reproducing monsters.
As a solo developer, the 2 week time limit really shows in many aspects of the game. Considering everything, I'm super proud of what I was able to accomplish in such a short time. I believe this game has great potential, which is why I'm choosing to continue development.
I currently have some of the bugs already fixed, but can't post an update until the Jam judgement has been passed. Sometime after that happens, I'll be releasing version 1.0.1. This will be a relatively small update focused on strengthening the framework to implement new systems and mechanics for future updates, as well as add quality of life and TLC content that I couldn't squeeze in before the deadline.
Below is a link to a Google Doc that covers what's currently in the game, and what I'm aiming to add into 1.0.1, as well as a brief overview of my vision for a full release scheduled for the end of this year.
Road to ALPHA 1.0.1 - Google DOC
On a side note, enjoy some art. Nearly every sprite in game is hand drawn, scanned, and digitally enhanced to create a unique art style for the game.
iXterminate
Casual Shoot-em up
Status | In development |
Author | Kanedy |
Genre | Shooter |
Tags | Casual, GameMaker, Hand-drawn, Isometric, Monsters, No AI, Robots, Singleplayer |
Leave a comment
Log in with itch.io to leave a comment.